Around the Room Overview

My “Around the Room” games are gaining quite a bit of popularity. So I thought I would write out some BASICS here with links to all the game posts.

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Objectives: (AKA Standards, SLO, EQ and the like.) We have not switched over to the National Core Art Standards yet… but if you have here is my suggestion.

Visual Arts/Creating #VA:Cr2.1

  • Anchor Standard: Organize and develop artistic ideas and work.
  • Enduring Understanding: Artists and designers experiment with forms, structures, materials, concepts, media, and art-making approaches.
  • Essential Question: How do artists work? How do artists and designers determine whether a particular direction in their work is effective? How do artists and designers learn from trial and error?
    • Grade 6 VA:Cr2.1.6 Demonstrate openness in trying new ideas, materials, methods, and approaches in making works of art and design
    • Grade 7 VA:Cr2.1.7 Demonstrate persistence in developing skills with various materials, methods, and approaches in creating works of art or design.
    • Grade 8 VA:Cr2.1.8 Demonstrate willingness to experiment, innovate, and take risks to pursue ideas, forms, and meanings that emerge in the process of art-making or designing.

See more at: NAEA

 

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Timing: Most of the games take about 1 week. I have students for about 50 minutes a day. The first day is the “demo” or lesson on the procedures and general review of the materials. We assign jobs for better clean-up. We usually get a chance to do ONE table after this opening lesson. The next 2-3 days usually start with some procedure reminders and some class discussion to remind them what they learned the previous day. We move as a group to the new table, have about 10 minutes at that table, then as a group move to the next table. We return to “home base” (assigned seats) for the clean-up and reflection on learning. The last day in the cycle includes “Go back” time for students that missed a table (absent) or didn’t finish the first time through. During “go back” students free rotate when and where they need to be. Once I END the game, any student that didn’t finish (usually due to absences) needs to go to our after school homework club or come in for my once a week, after school studio time.

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Materials Control: I have some bins that I put all the needed supplies for each table. This allows me to move materials between periods if one class is not doing this activity. We have assigned table jobs for clean up and this includes someone in charge of the bin of supplies. These are like temporary centers. these supplies get moved into the permanent center once the activity is over. These supplies are then available for the future themed projects where students make their own choice for materials.

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Grading: I usually just score these for completeness. Some have vocabulary words that should be written. so they get points off for writing the wrong info or not doing it. I like the boxes to be FILLED with images, patterns or designs. So they might get a point off if they just put one little image in the middle of the box. I am not scoring on a level system to say if something is meeting standard… because the point is to just explore the medium. I do NOT mark off for late work. So if a student needs to finish and turns it in weeks later, they can still earn full credit for it. But it does show as missing in the gradebook until that happens. If a NEW student is added to the classroom, I will usually have them do some of these beginning ones (draw and Paint) before they can dive into a themed project. It will depend on their previous art experiences.

The List: Here is a list of all the around the room games in one handy-dandy spot.

Questions: If you have any other questions about how this works… please feel free to email me shebaduhkitty@yahoo.com or comment below.

One comment on “Around the Room Overview

  1. Pingback: A New Exploration Activity | Art Class by Mrs. B